So assets (models and textures) will conflict with each other if they're replacing the same things, but will generally be compatible with every lighting/rendering mod under the sun. Horse Armors - convenient horses takes care of thatĪlternate Start – Live Another Life - might have a problem with Helgen Reborn, just enable Helgen reborn after you have started a new game.Ĭlick to expand.On visual mods, it's a good idea to understand what does what and separate them into categories. Immersive Animations might be a conflict here.maybe. Sounds of Skyrim – The Wilds and Dungeons Skyrim HD – 2K Textures - the main files are 4k textures, and the lite packages are 2k i think thats how it went.įXAA Post Process Injector - don't need that because of somber ENB
Lightning during Thunderstorms - you need the CoT compatability patchĪdopt Children - these 2 you might have a problem with Heathfires unless there is a compat patch
Also, are any of these mods really difficult to install for a super beginner, or are some of these mods just completely incompatible with each other? Since all you guys have a lot more experience with Skyrim mods, am I missing any mods you consider essential? How about mods that you just really like? I'm also looking for a lot more visual mods. Sounds of Skyrim The Wilds and Dungeons I've started with a list of mods I really like the look of (long ass list incoming):īetter Dialogue Controls and Better Messagebox Controls
So recently I've become obsessed with building my first PC and modding Skyrim up the ass. It seems like TheForceWithin is on the right track here, SMIM is a big mod and sometimes it's been released with errors like this even without conflicts thrown into the equation. This can usually be fixed pretty easily using a program called Nifskope, but I'm going to guess that that's a little too in depth when you're just trying to get your game working. However if the object is still purple it will indicate that the mesh has been configured wrongly. If that was the problem the game would load its default textures (from the BSA) in their place. There is a slight chance that the mod textures aren't loading because they are corrupted if you have an image viewer capable of looking at/editing DDS files you'll be able to tell quickly, if you don't, try deleting them. If you have those two textures (the _n is just the normal map) in your data/textures folder, it most likely means that your problem isn't with those files, but with the mesh they are meant to be applied to.
This basically means that the base files can never go "missing". The game will then load these files instead of the ones in the BSA archives. Most mods which replace those files will use the same filenames and directories as the original files, but are put in folders in your data directory, instead of overwriting the original BSAs. If you don't think any of the above situations apply, you can use this feedback form to request a review of this block.Click to expand.Ok, so pretty much all of Skyrim's base files (textures, models etc.) are kept in archives in the BSA format.
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